Gone is the ability to work out the best direction of attack, or indeed any real control over the movement of a player's army. Two armies, one taking the left side of the level and one taking the right, battle to complete objectives or simply annihilate the opposition. The series takes away many seemingly essential parts of the genre, leaving only the core gameplay intact.Īs such, Swords and Soldiers 2 may feel very bizarre for those who are adept at the real-time strategy genre. Now, Ronimo Games is returning to the franchise with Swords and Soldiers 2, which is released only for Wii U.įor the uninitiated, the Swords and Soldiers series features real-time strategy gameplay with one major difference - the gameplay takes place in a 2D platform environment. Developed by Ronimo Games, the series saw its first release back in 2009 and was a smash hit, gaining plaudits from reviewers. What would happen, then, if those complex game mechanics were stripped down to the bare minimum? The answer would be the Swords and Soldiers series. The genre is defined by its density, and gamers are oftentimes enamored by the depth of mechanics to master. Titles featuring large maps, multiple factions, and varied units make up the bulk of the RTS genre, with games such as Starcraft gaining huge followings across the world. The world of real-time strategy games is one of complexity. Swords and Soldiers 2 will impress players with its lovingly-crafted character models and light-hearted humor, but the 2D plane gameplay and lack of online multiplayer limits its appeal.
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